Event
Syntax¶
A script can be declared as a player or entity event by including its corresponding header at the top of it.
A single project cannot have multiple files declared as the same event.
Lagslayer-Cancel¶
If an event is clickable with the cancel scythe, the LAGSLAYER_CANCEL
header can be included to automatically cancel it if the plot code is halted due to lagslayer. This header can be placed either before or after the main event header.